![]() You can also fire at an item you want to pull from where it sits, but instead it makes you swing from it it’s pretty ridiculous when you’re lying on the floor, flailing around while you’re launched into a guard or two. The swinging mechanic is painfully unrealised, especially when games like Uncharted 4 have done it much better. It works well about 50% of the time, but it struggles to ever fulfill its potential. You can use it to swing from ledge to pillar to lamppost, and you can also pull crates, barrels, and hay bales to distract guards. When time freezes a press of the R1 button moves time once again, but at a seemingly slow pace, and when you’re waiting for a guard to pass by it can feel like forever. Like Superhot, time freezes and it’s a nice addition to the physics because it allows you to plan your attacks and take things a little slower. You can rewind time so if you get shot, stabbed or spotted, you can press the L1 button to return seconds before your blunders. One of the smartest elements is the ability to manipulate time, even though it takes away the risk of getting caught – or even the worry of death. After the four or fifth time, I stopped trying to work it out I just did all I could to get her to the end of the level before I lost my temper. ![]() I wasn’t sure if it was because she didn’t approve of my killing and felt uncomfortable being with me, or whether it was just bad AI. ![]() There were countless times I tried to get Lily to follow me, or at least keep up with me and she had crawled up in a ball in the middle nowhere. If the both of you don’t get to the door at the end of the level, you can’t go forward. It does little more than make you feel bad for knifing every Tom, Dick, and Harry between the shoulder blades, and it never really affects the way you play. After your first interaction with Lily, you embark on a journey together where everything you do impacts poor Lily’s perception of you. Along the way, she bumps into Lily, a small orphan girl about to be reprimanded by a couple of guards for stealing an apple. The titular Shadwen is a female assassin on her way to kill the king. Unfortunately, the dreary environment, dreadful AI, and repetitive action drown out the nifty time manipulation mechanic and ruin your enjoyment of something that could have been so much more. The physics, artwork, and ideas at its core should make you scream with delight because they do something rarely done: they push the boundaries. Shadwen is a game you want to love, but no matter how hard you try you can’t.
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